Thursday, January 7, 2016

Kings of War Battle Report: 1/5/2016

It's Wednesday (Thursday) which means that it's time for a gaming post. This Tuesday, I played a 2000 point game of Kings of War with Jason. I won't be going into details about my review of Kings of War, which I'll save for a separate post. This one's all about the game.

My list was for the Elves, and consisted of:
  • Tallspears, Horde
  • Palace Guard, Regiment
  • Palace Guard, Regiment
  • Kindred Archers, Troop
  • Kindred Archers, Troop
  • Kindred Gladestalkers, Troop
  • Silverbreeze Cavalry, Troop
  • Drakon Riders, Horde (Represented by the Sky Chariots)
  • War Chariots, Regiment
  • Bolt Thrower
  • Dragon Lord
  • BSB
  • Wizard, with Fireball
  • Blade of Slashing, for the Dragon Lord
  • Boots of Speed, for the Cavalry
Jason was running the Herd, and his list was (from the top of my head)
  • Archers, Troop
  • Archers, Troop
  • Spearmen, Horde
  • Spearmen, Regiment
  • Cavalry, Regiment
  • Cavalry, Regiment
  • Greataxes, Regiment
  • Greataxes, Regiment
  • Wizard, with Heal
  • Lycan Alpha
  • Guardian Champion
  • Stampede!
We rolled off and Jason picked sides and here he is deploying his Herdstone. We rolled for Kill! and Pillage with six of objectives. We both bought new tokens from Mox Boarding House to use as objectives and counters which you can see here. They were very easy to see and good at reminding us of the state effects.



Jason also won the roll and chose for me to go first.

We took turns deploying our army with my army being pretty equally spread where Jason presented me a refused flank with deep deployment. This was something we hadn't seen before and Jason was worried it wouldn't work. I, on the other hand, felt I had been out deployed since the threats on that flank were far greater than I had counters to and the furthest flank couldn't really take advantage of the extra mobility because of the houses and what I had deployed there.

My first move was just mostly forward with some adjustments for shooting. I shot the Herdstone a bunch, but didn't accomplish much. I also shot his archers and was able to have them run off the table from the get go. First blood is drawn!


Jason also moved his whole force forward, His cavalry clear the fence and are menacing my flank. The question is can I break them in one round?


I charge with everything on the left flank, and I'm able to rout his cavalry in the center. My Drakon Riders are neutered since they have to land in the forest to fight his Stampede horde. This leaves me open for a pretty big incoming counter attack. I had no option to overrun because his second rank is waiting for me and opt to reform instead.



Jason gets a huge counter charge off. He also makes a brilliant tactical move and brings his skirmishers forward to protect his spearmen horde that had been fighting a grinding melee with my own. You can see them threatened in the second shot above.



Jason has been casting heal constantly on that unit of spearmen, and they are likely going to last quite a long time at this rate. The Lycan isn't likely to kill my dragon, but everything else on that flank might go at any time. I'm lucky in that Jason rolls only average and most of the flank holds. Except the Drakon riders, where he causes more wounds than their Nerve value. Them running is going to be a big problem since then his Stampede! can face my spearmen and roll the rest of my army.

But, Jason flubs the roll! My riders get to last another turn!


Lucked out! I once again enter another grueling combat, hoping to get some damage and maybe get the upper hand in this combat. Now is my time to shine!


I'm able to break one unit of Longhorns and waver his spearmen, but not enough to break them. All my other break attempts are double ones. Luckily they weren't as important as Jason's.



Jason puts the nail in that flank's coffin. Everything over there goes down, starting with the dragon He also wavers the spearmens. Things are looking grim for the elves as he reforms to finally turn the flank.


I charge the Stampede with my Gladestalkers to protect my flank. I'm able to also kill his archers that are protecting his spearmens flank, but it might be too little to late to save my spearmen.


He kills my gladestalkers and sets up to again face my flank. He doesn't need it though as my spearmen final goes down to his.

My Palaceguard final attack his spearmen a turn too late. My wizard sacrifices himself to fireball Jason's last cavalry unit, killing them for a huge swing. The Palace Guard roll really well and destroy the spearmen. I'm looking in pretty good position after this chain of events. Only low point was my roll to remove the Herdstone fails with double ones. Lots of fail breaking tests this game.

Jason is poised to kill my wizard but fails. He risked not getting to an objective by doing so and is now in bad position with his unit. The wolf marches towards my archers.

I finally kill his herdstone, and move my archers to try and avoid the wolf. Everything else goes and grabs objectives

The wolf marches again, contesting an objective and ready to charge if the game continues. His unit finally kills my wizard.

With that, the games ends on a roll of a two. We tally up the objectives and it's 3-1 for a 400 point advantage to me. Tallying up the kill points it's 1425 to 1415 in Jason's favor. With the objectives, I go over the 200 points needed for a draw and get a narrow victory!

It was an extremely close game. The couple of turns that my flank held out really won it for me, as I had nothing left to fight his nearly undamaged remainder. If he had an additional turn, he would have gotten that unit of archers AND two objectives, for a 515 point swing. This would have turned the game into a draw.

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